> For the complete documentation index, see [llms.txt](https://grp-development.gitbook.io/solid-scripts/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://grp-development.gitbook.io/solid-scripts/resources/solid-shellcreator/teleporters.md).

# Teleporters

Put a published shell behind any door in the city, with your own access rules.

Open `/shellcreator` > **Doors** > **New**, stand at the door and press **My position** for the entrance.

| Setting           | What it does                                                                                                                            |
| ----------------- | --------------------------------------------------------------------------------------------------------------------------------------- |
| Label             | Name in the list and on the prompt                                                                                                      |
| Shell             | The published shell behind the door                                                                                                     |
| Entrance / Exit   | Where players use the door and where they come out, the exit is the entrance by default                                                 |
| Instance          | **Shared**: everyone in the same copy. **Private**: every player gets an own copy. **Per job** / **Per gang**: one copy per job or gang |
| Open for everyone | On by default. Turn it off to allow only the jobs, gangs and citizen ids below                                                          |
| Jobs / Gangs      | Name and lowest grade                                                                                                                   |
| Citizen ids       | One per line                                                                                                                            |
| Item needed       | Comma separated, one of them is enough                                                                                                  |
| Password          | Asked before entering, empty for none                                                                                                   |
| Interaction       | **Automatic** (target script when one runs, otherwise a key prompt), **Target** or **Key prompt**                                       |
| Marker / Map blip | Marker on the ground at the entrance, blip with sprite, colour and label                                                                |
| Use the draft     | Players see unpublished changes too, handy while testing                                                                                |
| Enabled           | Turn off to close the door without deleting it                                                                                          |

* Players leave through the exit point inside the shell. `/leaveshell` takes a stuck player out.
* Doors and roller doors inside a shell are synced for everyone in the same instance.
